Thứ Bảy, 15 tháng 1, 2011

(Illusion) RapeLay (Eng) (+ BotuPlay Extral Disc)

Rapelay is another blistering piece of smut from the Japanese hentai game think-tank Illusion, and it's the best porn you could ever get your hairy palms on. This is no video game; this is porn pretending to be a game. Great porn. Porn so good it makes you pray to God that you aren't going to go to hell because of your pervert soul. After this you'll forget all about the gonzo work of Seymour Butts or the misogynistic ramblings of Max Hardcore or even the fine Vaseline-covered lens of Tinto Brass; Illusion knows that you are a pervert, and only they can help you be the best pervert you can be.
Please let me begin by saying I don't condone rape. Only a genius could make the logically sound argument that rape is good, in which God would strike him down so that he would never have to chance to propagate the species with his foul sperm. This isn't an argument for rape. This is an argument for fantasy.

Videogames have historically been the domain of males allowing them to fulfill fantasies they otherwise could not achieve. The predominant one has been of conquest through violence; not often has there been a console game that does not come equipped with at least one “kill” button. This use of violence as means to fulfillment is a common theme for the West. Summer blockbusters consisting of a 90 minute kill-festival with some talking parts in between are heralded as the most celebrated and profitable movies of the year; every night on network television dozens of people die on medical and police dramas all in the name of entertainment.



We all need fantasy. Tsui Hark (you know, the Hong Kong film maker that used to make good movies) described the need of fantasy being universal because “people lead boring lives; they can change that by fantasizing about exciting things they can't be or do”. And that's what Rapelay is: a fantasy realizer.

Rapelay is not a rape sim, just the way Grand Theft Auto isn't a gangster sim or Metal Gear is a spy sim. These games don't teach you how to do anything; as such, Rapelay doesn't teach you how to rape someone. (another Illusion series, Biko, may just be the series to do that, though) A simulator is a device that allows one to train and practice for a specific skill without any real life consequences. Astronauts train in a simulator to practice for the real thing with great results; likewise, videogame flight simulators have now become so advanced you can learn the essential basics of how to fly using one.


On the other hand, carjacking isn't as simple as the Grand Theft Auto series would have you believe. To carjack on PS2 you simply press the triangle button; on the other hand to carjack in real life you have to subvert someone's will using deadly force and be willing to face the consequences of your actions, which could be jail, the death of other people or even your own. These are not the same thing, Jack Thompson. Similarly, Metal Gear has not churned out a generation of super spies. Kicking and shooting in bullet time against robotic ninjas (historically accurate ones) is only something we can accomplish in a game. If videogames had the ability to teach gamers lethal immoral skills, then millions of pimply faced teens would have the world's governments by the gonads and never let go.


There is one aspect that is the same in this game as with the real life evil deed (I'm just guessing here): that is the highly aroused state this game will illicit from you. But arousal is just that, just arousal. One can become aroused by anything: the underwear section of the Sears catalogue, women's professional tennis (put on some rugmunching action with the sound off, turn up the audio feed of the ladies' Wimbledon finals… the synchronicity is oddly reminiscent of the Wizard of Oz, Dark Side of the Moon and a big bag of weed), watching your grandmother change a light bulb… whatever. But the achievement of the same feeling that a specific event would warrant is not conducive to a game simulator. The high one feels from playing the 80's most difficult game, William's Defender, does not amount to a “flying on Mars, saving humans, and fighting aliens” sim.

MEDIAFIRE 
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